The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II. The first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there. To support the new system, Nephalem Valor (NV) will now also provide a 15% experience bonus per stack, applicable toward Paragon levels. We know that a lot of you out there are level 60 - maybe on multiple characters - and this system provides a way to make progress every time you log in to the game. Your Paragon level will also be visible to other players wherever your normal level is shown In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels.Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level.Every Paragon level will reward you with:.After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels.
The new Paragon system coming in patch 1.0.4 is designed to address Magic Find gear-swapping while providing players who’ve reached level 60 with an extended progression system. Everyone wants to feel like they’re making some progress when they log in, even if they don’t get that new sword. Your play session may not only end without an upgrade, it can wind up being a net loss. It can be demoralizing to play for an hour, not get any drops, and also be out a big chunk of gold from repair costs. We understand that some players feel frustrated once they hit level 60 because they no longer feel like they’re making progress. Overall, our analysis of the situation really hammered home one stark truth: we needed to come up with a way to make our Magic Find system more fun. Those who do swap gear generally do so for the raw power advantage it gives, so we wanted any solution we went with to provide the same level of power. While we saw some support for a couple of the options, what your responses ultimately told us was that although having to swap into Magic Find gear mid-fight annoyed some of you greatly, others were ambivalent, didn’t gear swap themselves, or - in a few cases - wanted to see gear-swappers penalized in some fashion. The Paragon system is designed to help us address these concerns - but before we get into exactly how it works, let’s go over these two core issues in a little more detail.Īs you may remember, we posed a number of possible solutions to the gear-swapping issue and asked you to give us your feedback. I’m sure many of you are aware of the blog we posted proposing some different Magic Find gear-swapping solutions, as well as our general thoughts on how rewarding the game is once you hit level 60.
Two of the issues we’ve been thinking about while working on patch 1.0.4 have been what to do with Magic Find and how to give level-60 players who aren’t satisfied with the item hunt something more to strive for. The entire team really banded together to get as much into this patch as possible, and one of the exciting changes I’d like to tell you about today is called the Paragon system. Some of them you’ve probably already seen, such as the general systems changes, the awesome buffs for Legendaries, and the improvements we’re making to the barbarian, demon hunter, monk, witch doctor, and wizard. With the Visionary Games team filled with passionate Paragon players, it will be interesting to see how they tackle the gameplay and how they tweak it based on their own experiences and feedback.While working on patch 1.0.4, we came up with all sorts of ideas for ways to improve Diablo III. There’s still a lot of work to be done on Project Phoenix Rising but so far it’s looking very promising. There’s no website online yet for the game, so for now, also keep an eye on Reddit for updates To help fans follow development they have also created a public roadmap which shows off some of the ongoing work. The video also shows how the character animation is coming along, the UI design and their goals for that which will include customisation, more of the jungle inside the map which now features the huge Prime Guardian, the minions, verticality, and more. In May’s update, more of the current map is shown and now the team is utilising Quixel Megascans to bring the map to life, especially when it comes to luminosity on vegetation and more detail on objects such as rocks. Over the past couple of months, development appears to be coming along nicely and a new state of the game video shows the current progress. It’s been a few months since Visionary Games decided to undertake the creation of a spiritual successor to Epic’s now closed Paragon.